I haven’t read a book about a video game in a while, and picked this up more for Watts completionism than anything else, and while I guess he does elevate the material to some degree, it’s pretty boring and two dimensional, consisting mostly of running and explosions and not a ton else.
This historical treatise has a lot of notoriety but I found it unnecessarily dense, and ultimately flawed, in that its focus on states and state power ignores a related discussion of capitalist power, such that altho there is a useful perspective to glean here about how a drive for social legibility can transform a society, I wouldn't recommend the book overall.
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